Monday, 21 August 2017

Warhammer Cottage No.2

I've been busy working on my second cottage model. Just like the first one it's now ready for painting and basing. Changed a couple of things on this one. Most obvious is the rendered chimney. I wanted to do it a little differently to the bare stone of the first model and also do something a little quicker. I made the exposed stones the same way as before, placing them in patches and then using my filler mix to cover the rest of the chimney. The roof tiles are a little smaller this time too. I went for 7mm square tiles over the 8mm ones. I think they look a little better and not quite as big. They were tricky to keep alternating evenly though and I had to trim a lot to fit. Not a problem really on a roof that needs to look rustic but could be an issue on other models.




I also got a little carried away and printed out plans for the next building in the series, the small town house from WD131. Ended up cutting out parts for two houses so I can try a different wall infill on one.


For now though I think I should put some thought into how to paint the first two models before getting too far along with these. It's very addictive making these though.

Monday, 14 August 2017

Otherworld Miniatures Undead

Another quick post to show a few new undead from Otherworld Miniatures for their Judge's Guild Dark Tower range. A liche and some skellies. A nice change to paint some undead (itching to paint my own skellies too!) and a slightly different, darker bone colour used on these.



Saturday, 12 August 2017

Infinity Pan Oceania stuff

Just a quick one here. I finally finished up the last of the Infinity models I was doing. Here we've got a Cutter (a TAG I believe it's called) and a set of Knights of Santiago. The knights were very fiddly to assemble as they came in so many parts, twelve per model in fact. Funnily enough the big Cutter came in fewer pieces!







Tuesday, 8 August 2017

Warhammer Cottage - Still working on it

I'm still working on my model cottage. The chimney took quite a while to do so progress was a little slow there. I then had to wait a week to finish my breakfast cereal so I could finally butcher the packet for roof tiles. Reminded me of being a kid eyeing up the cereal packets for some project or other.

Anyway, chimney done and roof in place. Had to cut the roof down as it was a bit too big taken straight from the template. Also a bit of a faff fitting it around the chimney. I used a bit of a plastic brush protector as a base for the chimney pot before wrapping it in putty. I went with plastic sheet for the roof as I recall cardboard warping badly on models I'd built in the past. It could sometimes create a nice sagging effect but that would usually be countered with a horrible bulge opposite.




Roof tiles needed a bit of thought. The White Dwarf article suggests 6mm to 10mm square tiles. 6 looked way too small and 10 too big. I went with 8mm. Still have the nagging feeling they're a touch large but hopefully it'll look alright when done.

Whilst working on the chimney I got a little impatient and started a second cottage. Same basic design but with a small side extension. Notice blood for the blood god on the front wall. Bloody needle files are pointy!


Need to finish the door details before cracking on with the chimney. The plan is to speed up that process by doing a rendered finish on that to match the wall infill. I'll add a few areas of bare stone where the rendering has fallen away but that should come together a lot quicker.



Saturday, 22 July 2017

Warhammer Cottage

Recently I was digging through old copies of White Dwarf and found the old Modelling Workshop articles and building plans. This series of articles started in issue 130 back in October 1990 and ran for several issues and covered a number of projects. The first of these was for the famous Warhammer cottage that I know was my first build back then and I'm sure it was for many others. I went on to make a number of buildings all of which have been lost to the sands of time now (aka. brutal clearouts). I thought it might be nice to relive the old days though and have a stab at making something. Where better to start than the cottage from that first article?!

Here the walls are assembled, timbering in place and the door has been started. I gave the balsa wood a going over with a wire brush to bring out the grain a little. I thought it might fuzz up badly doing that but it didn't which was great. I did find that a thin coat of watered down PVA helped to settle any bits down though. I also skimmed some of the hard edges off the timbers so they didn't look too machined. Could have roughened them up even more I suppose but this is my first build since the early 90's so I didn't want to get too crazy.


The infill for the walls was a new method for me. I used to brush watered down textured filler (Tetrion) onto the panels but I didn't think it would really look good enough. I decided on a mix of filler, some fine sand and a pinch of static grass (barely noticeable really) and I roughly plastered each panel using a strip of plastic as a spatula. It totally changed the appearance of the building when finished and seemed to give me the touch of realism I was after.

I also detailed the door. Something I failed to do consistently in the past. Plastic strip, green stuff nails and a piece of brass wire for the door handle. 


The next step which I'm still on was the chimney stack. The article says to make stones out of putty. Back in the day I took the easier option of just rendering the surface like the walls (quite reasonable) but I wanted to give the stonework a go this time (like a big boy!). DAS is suggested in the article but I found it useless so I ended up going with good old greenstuff. Wasn't too sure what I was doing at first but got into the swing of things pretty quickly. The article suggests placing the stones randomly at first to avoid things looking too even. Works well but I found that doing a little at a time and leaving it to dry was helpful as well. I added a bit of texture by pressing rough sandpaper onto the surface of the putty. I wasn't sure whether my stones were a little small at first but as I've added more and done some of the edge stones I think they look alright.


It's going to take a bit of time to get the stone work finished but then it's just the roof to do and then perhaps think about basing it.

Saturday, 8 July 2017

Zombicide Black Plague - Chauncey

Time for another blog post I reckon. It appears my output has been bloody horrendous over the past couple of weeks, although that is from a quantity point of view rather than one of quality. Anyway, one of the models I've been working on is Chauncey from Zombicide Black Plague. A Cleese-ian looking knight. Not much really to say about this other than it's a bendy plastic model and had some pretty heavy mould lines which did fuck up the mail here and there. Always a problem with these kinds of models. I find the best way to tackle mould lines on this material is to slice away the heaviest and then give the whole model a quick lick of paint before trying to file away the lighter ones. The paint helps to reduce the amount of fuzz created by the file and the plastic files down much more cleanly. I reckon the paint particles help to act like a mild abrasive.

Wednesday, 21 June 2017

Red Box Games Njorn Hirdmen

It's been a little while since my last post but I wanted to wait until I'd finished this set of models completely before posting anything. As the title says it's more RBG stuff and long time followers and those with a good memory may notice that these are part of an ongoing commission. I've lost track of how many Njorn/Norse types I've painted as part of this job but even with these there are more still to come!

Anyway, onto the models which personally I don't think are RBGs best. They're multi-part models so come with separate heads and weapon hands. There are five different bodies and heads. I was initially a bit surprised at how flat the bodies were. I've kind of seen a bit of that in other models from RBG but these are very two dimensional looking. Once painted though it wasn't quite so obvious so that's good. I found the heads to be a poor fit on the bodies as well with some only really fitting anywhere close to comfortably on certain bodies. That kind of defeats the purpose of having separate heads. A couple needed trimming down before fitting them as well as they looked like they had a couple of extra vertebrae. All needed gap filling. I'm sure the short spears have a real world equivalent but I find them a little odd being so used to seeing models with longer weapons.

Griping aside, here are the models.





Like I say, I have more to do. There are another ten of these but with hand weapons instead and then some better quality characters. I'll have a bit of a change and do some other bits first though as the limited range of colours used on them can get a little dull after a few models.